![]() ![]() It doesn’t matter if you end up wading out of a gravel trap at 20 mph - it claims that you “gained an advantage.“ Fortunately, it’s more forgiving in the race, although you can get a 5 second time penalty if you leave the road. If you go off in qualifying, your time is disallowed for that lap. Newly-added Spa-Francorchamps has some problems too, especially a huge dip in the right-left complex after Eau Rouge that you really have to pussyfoot through if you want to stay on track.Īnd speaking of staying on track, TOCA 3 has a penalty system now. Sadly, Oulton Park is a lot worse than it used to be, especially the area after the first turn approaching where the short and long courses split. Many of the other tracks have been improved too. Bathurst has been completely redone, so the cars no longer fly through the air with the greatest of ease. The cars stick to the road much better, and the kerbs are now proper kerbs and not speed bumps lying parallel to the path of travel. Codemasters have finally addressed this issue with TOCA 3. Probably my biggest gripe about TOCA 2, and indeed all the TOCA games before it, was the "floaty" handling, when the cars seemed to get airborne over the slightest undulation. ![]() While the ovals are tremendously improved over TOCA 2, I was disappointed that I was able to completely blow away the field at Dover. I'm not overly interested in the rest of it, but the variety is really nice, and I don't think the phrase "Jack of all trades, master of none" really applies here. This is much, much better, on par with some of the Colin McRae Rally games, although there are only a few stages that I've sene so far. If you played TOCA 2, the rallying was atrocious. ![]() I've also done some off-road racing, rallying, rallycross, stock car racing, and I've driven the muscle cars too. The Aussie V8s handle similarly to TOCA 2, and the other touring car and GT series I've tried have been very enjoyable. The one disappointment in the formula cars was the Formula Fords, which are way too easy to drive and don't slide at all. The historics are fun, although they don’t seem nearly as authentic as the junior formulae listed above. I've only unlocked about half of the classes, but the open-wheeled cars that I've tried so far (Formula 1000, Formula BMW, Formula Palmer Audi with the power button, and F3) are loads of fun and handle infinitely better than the few types that TOCA 2 had. For starters, there are now 80 tracks, 100 championships, and 35 different types of racing. In most cases it's a huge improvement over TOCA 2. I picked this game up last Wednesday (for PS2) and have been playing the heck out of it since then. ![]()
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